Monday, January 16, 2006

Torque Lighting Kit 1.4 is out!

Technically TLK 1.4 has been out for a week, but we decided to go with a quiet soft-launch, only drawing in existing TLK users.

The response was overwhelming; TLK once again took Torque to a whole new level. For those who didn't make it to IGC their first glimpse of the latest TLK was while running it on their PC. Now thats a great feeling, no waiting, just instant gratification. I enjoy releases like these the most. :)

So whats in the latest TLK? More than even I could imagine. Among the usual tweaks and enhancements TLK received a massive upgrade, including:

  • Interior detail mapping
  • Multiple dynamic DTS shadows
  • Mountable lights
  • Even faster lighting
  • All new documentation and modeling guides

Almost immediately we received a ton of positive feedback on the new documentation. Documentation takes a tremendous amount of time, and seeing that effort make such a positive impact, quite frankly, couldn't have made me any happier. :)

To quote a happy customer:

"I would like to give you a virtual pat on the back for TLK1.4. Very good work. The documentation/merge info/release notes are brilliant. I went over all documents and must say, that they are very easy to read and to understand. Even for a non-native speaker.”

Soon after the TLK 1.4 release one particularly talented TLK user was already digging into detail mapping, which, as you can see from his screen shots, makes the texture detail very consistent at any distance:



(For more info on his work check out this GarageGames development shot)

Well another successful product launch. Hopefully in a few weeks I can mention some of the other kick ass projects we're working on... :)

-John Kabus

2 comments:

Anonymous said...

Does this mean the TLK Night Cycles are in this version?

John Kabus said...

Hi Steven, good question. Night Cycles is a separate add-on to the Torque Lighting Kit that is still in development.