Saturday, January 21, 2006

Growth and Adaptation

It's not surprising that growth, especially in a company, requires a little adaptation, and it's always interesting to see how people, processes, and the company itself matures and adapts to fill out the business' roles. In my experience, with the right planning, growth is also relatively painless.

Synapse Gaming's growth over the past year has been amazing to say the least. In that time Synapse Gaming expanded from only offering prepackaged consumer technology into consulting, game design and development, and on into a full-service technology provider.

The result is extremely positive for, what is widely regarded as, already extremely satisfied customers and clients. Synapse Gaming's technological growth across the board means amazing new tools and technology, tighter integration, and even faster implementation time.

So what were my favorite projects over the past year? Honestly it's hard to pick a favorite. The projects were amazing, from revamping Torque's rendering and lighting (based on the already kick ass Torque Lighting Kit!), to being a complete technology service provider working on anything from game play to networking.

Synapse Gaming has also developed awesome new in-house technology thats destined for future projects, including unbelievably fast and tight DTS and interior rendering, a thin and streamlined networking layer, and jaw dropping shader technology thats still under tight wraps. :)

In fact Synapse Gaming's internal Torque builds bear very little resemblance, graphics and performance wise, to the Torque Game Engine or Shader Engine, while still operating the same under the hood, making the whole system 100% familiar and compatible when enhancing existing games and products.

All-in-all it was an exciting year, and next year should prove even more amazing. :)

-John Kabus
Synapse Gaming

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