Sunday, September 24, 2006

TDN Growing and TSE Evolving

Well it's only two weeks since the Torque Lighting System TDN section went live and already it has grown into 20 some articles and received over 1500 unique hits on the main page.

The TDN section covers Torque Lighting System features, customizations, performance tuning, and optimizations. The articles are broken down into product specific groups (TSE, TGE 1.5, TLK, ...) to make finding information easy. The most recent additions to the section are TGE 1.5 lighting system articles and updates, and TSE performance tuning articles.


With TSE 1.0 on the horizon a lot of our development time is focused on wrapping up features, tuning performance, and squashing any bugs that pop up. TSE's development has been running full steam for quite a while, but now that MS4 is out and we've been doing semi-weekly code drops, the community gets to see the progress in near real-time.

The TSE community has been extremely helpful in the process, offering suggestions, finding any issues, helping to identify them, and in many cases issuing fixes. The community is running full force with MS4, already working on the next generation of Indie games - many with hopes of getting their games onto Xbox 360. I can't wait until these games start being shown publicly!

Tuesday, September 12, 2006

Synapse Gaming Lighting System Used in Torque Game Engine 1.5!

GarageGames and Synapse Gaming are excited to announce Synapse Gaming's Torque Lighting System (the Torque Lighting Kit) is integrated into the upcoming Torque Game Engine 1.5.

Torque Game Engine 1.5 will include all of TLK's advanced lighting and rendering, and offer all of the same key features and tools TLK owners are accustomed to, and several new features including improved dynamic lighting performance, blended terrain dynamic lighting, and higher detail terrain geometry and textures.

For more information check out the latest GarageGames development shot: Torque Game Engine Gets a Huge Upgrade!


Thursday, September 07, 2006

TSE Milestone 4 and Lighting System TDN Section Go Live

Both the competed TSE milestone 4 and the TSE Lighting System TDN section were released today to the TSE community.


It'll be interesting to see what the community does with this latest TSE drop - there are a ton of new features to work with like dynamic and static lighting and shadows, HDR/DRL with Bloom and Tone Mapping, cinematic lighting filters, high performance relighting tools, and much, much more...

Friday, September 01, 2006

Torque Lighting System TDN Section

The Torque Lighting System TDN section just hit private beta (check the TLK forums for details), and I'm rather excited to see it in the wild.

The related TDN articles were ported directly from the TLK Modeler's Guide and updated to reflect the differences between the TLK and TSE versions on the lighting system. There are also a number of articles covering product specific features.

The TSE specific articles are WIP and will be updated over the next week or so, but the core lighting system information (+90% of the info) is up-to-date and ready for consumption.

I'm hoping that after a weekend of TLK users verifying it the section will be ready for the public.