Tuesday, August 25, 2009

SunBurn Joins Microsoft XNA Partner Program

It feels good to say it:

Synapse Gaming is proud to announce we are joining the Microsoft XNA Game Studio Partner Program, giving us the opportunity to work even more closely with the XNA Community.

Along with helping to support and grow the XNA Community, we are kick-starting the next level of XNA game development by offering special pricing on our SunBurn Engine to XNA Creator Club Premium members.


While we transitioned into the new role a few weeks ago, much of that time was spent settling in, and meeting new XNA team members, community members, and MVPs.

I’ve only recently had the opportunity to sit back and enjoy our hard work. Being recognized by such a large company and talented team is awesome.

What’s also awesome is seeing the amazing new SunBurn games under development. Indie Games are about to get a lot more interesting - and with access to self-publishing on Xbox, a lot more visible.


About the SunBurn Engine

The SunBurn Engine equips indie and professional game developers with the latest in lighting and rendering technology. As a natural extension of the XNA framework, SunBurn's architecture is clean, familiar, easy to use, and flexible.



Designed with both individual and team environments in mind, SunBurn offers a suite of in-game tools, flexible workflow, and support for all major modeling and asset creation applications.

With full support for both Windows and Xbox 360 - and the ability to run games on your retail Xbox 360 - SunBurn lets you build AAA quality console games without expensive dev-kits, licensing, and software.



Come join our creative, engaging and friendly development community!

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