Saturday, November 05, 2005

Finally found time to start a blog

Now that I've entered the euphoria of post IGC development (ie: relaxed schedule and reasonable development plans) I decided to finally create a personal blog as a home for all of my rants, stories, and technology development info.

This year's IGC was amazing - XBox 360 stories aside, I managed to ramp up five solid demos and a ton of new technology for Synapse Gaming's flagship product: the Torque Lighting Kit.

Some of the latest advanced features include:
  • Dynamic Range Lighting
  • Detail Mapping
  • Mountable Lights
  • Realistic Dynamic Shadows

Special thanks go to Christophe Canon, and the Monster Island, Illumina, and iNterstices teams for their awesome in-game content.


Overall it's been an amazing year for Synapse Gaming - the company has grown leaps and bounds, and IGC is an excellent indicator. At last year's IGC the Torque Lighting Kit (TLK) was considered a cool set of tools and technology that only the big players were using. In contrast at this year's IGC nearly 80% of the games shown were using TLK, and the rest were 2D or non-TGE games. :)

For this year's IGC GarageGames asked me to give a few presentations including a "what's new in TLK" during the Friday night kick off session and the breakout session "Advanced Lighting: Illuminating your game". I was amazed at how much I enjoyed doing the presentations (after the initial nerves of course), and I'm really looking forward to doing it again next year.


Anyway even more amazing stuff is lined up for the coming year, so stay tuned...

-John

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