Along with the existing TLK features, TSE's lighting and shadows include: self-shadowing DTS objects, lighting and shadows on Atlas terrain, High Dynamic Range Lighting and Tone Mapping (including a DRL solution), and full shader support for all lighting types - even on automatically generated shaders!
Frequently Asked Questions:
Do I need to be a TLK for TGE licensee to use these TSE features?
Nope, the advanced lighting system comes with TSE and is available to allTSE licensees. However a TLK license is needed to get the same awesome lighting in TGE.
Will having TLK for TGE help me migrate to TSE?
Absolutely! TSE now uses the same lighting and rendering models as TLK, so you can easily port your existing assets to TSE with minimal effort or changes.
Because the lighting tools and methodologies are the same, using TSE will feel very familiar and comfortable.
Ok, enough teasing - when will TSE milestone 4 be ready?!?
The most exciting news is that TSE MS4 will be released in mere days - stay tuned for more details!
-John Kabus
Synapse Gaming
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