Thursday, August 17, 2006

Synapse Gaming's Lighting System used in the Torque Shader Engine!

GarageGames and Synapse Gaming are excited to announce Synapse Gaming's Lighting System (the Torque Lighting Kit) is integrated into the Torque Shader Engine. Starting with milestone 4, TSE will include all of TLK's advanced lighting and rendering, and offer all of the same key features and tools TLK owners are accustomed to, with the added advantage of HDR, TSE's fully integrated shaders, and complete access to, and support for, the DirectX API.

Along with the existing TLK features, TSE's lighting and shadows include: self-shadowing DTS objects, lighting and shadows on Atlas terrain, High Dynamic Range Lighting and Tone Mapping (including a DRL solution), and full shader support for all lighting types - even on automatically generated shaders!



Frequently Asked Questions:

Do I need to be a TLK for TGE licensee to use these TSE features?


Nope, the advanced lighting system comes with TSE and is available to allTSE licensees. However a TLK license is needed to get the same awesome lighting in TGE.

Will having TLK for TGE help me migrate to TSE?


Absolutely! TSE now uses the same lighting and rendering models as TLK, so you can easily port your existing assets to TSE with minimal effort or changes.

Because the lighting tools and methodologies are the same, using TSE will feel very familiar and comfortable.

Ok, enough teasing - when will TSE milestone 4 be ready?!?


The most exciting news is that TSE MS4 will be released in mere days - stay tuned for more details!



-John Kabus
Synapse Gaming

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