Saturday, July 15, 2006

GI10H - Extreme Kork Paintball!


My GID team and I (two brothers Alex and Ross) were bored waiting for the next GID, so we got together for a mini-GID or GI10H - a game-in-10-hours. This time around we made the theme "paintball", and our game features everyone's favorite orc; Kork.



Our GID rules were simple:

-Start with a stock Torque Lighting Kit (TLK)
-No code changes allowed other than applying paint to DTS objects
-Ross and I mixed up our roles a bit (Ross worked on scripting and GUI, and I worked on modeling and DTS painting)
-Alex worked on interior and texture creation
-And we only had 10 hours to complete the game



This GID was a blast and the game is awesome to play. Everything apart from the DTS painting is stock TLK with some very creative use of TLK features by Ross (all in script), and even with switching roles we pulled it off in only 10 hours.




GI10H - Extreme Kork Paintball Video (10M)

-John Kabus
Synapse Gaming
Bleeding Edge Indie

Monday, July 10, 2006

Latest Batch of TLK Resources Available

A new group of Torque resources were just approved on the GarageGames site including a bunch of new TLK resources.


Torque Lighting Kit - Scene Exposure and Filter Control

Provided by Synapse Gaming this resource allows exposure/gamma control over any area of the Torque window. The gamma can be controlled by both floating point value and texture overlay, which is stretched over the gamma controlled area. The same mechanism also allows filtering the screen area by the floating point and texture color.


Coming soon: TLK CG Gamma Control

The CG Gamma Control being developed by the TLK community will provide similar features to the Synapse Gaming TLK Scene Exposure Control in a CG post-processing filter.


TLK CG Water + DRL

This resource makes adding the CG Water and DRL 2.0 resources easier than ever by combining them into one set of source files and instructions.

(image from Code Name: Monster Island)


Along with TLK private resources there are some awesome new Torque resources (available for both TGE and TLK) designed for use with TLK. Here are a few that caught my attention:

Updated Object Selection (with TLK bonus)

fxShapeReplicator: Up to 16 random shapes

fxShapeReplicator (Square Area Enhancement)

8 Terrain Textures for TGE/TLK 1.4


It's always cool to see the enhancements others are working on. Awesome job TLK community!

-John