<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-18670008</id><updated>2011-07-28T09:31:51.278-05:00</updated><category term='engine'/><category term='SunBurn'/><category term='XNA'/><title type='text'>Bleeding Edge Indie</title><subtitle type='html'>Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-18670008.post-2901274829754976591</id><published>2010-06-03T12:11:00.000-05:00</published><updated>2010-06-03T12:12:43.850-05:00</updated><title type='text'></title><summary type='text'>We are very excited to announce SunBurn 1.3.2, the first full release of 1.3 is now live! As mentioned in previous blogs this release is absolutely massive, and easily the biggest SunBurn update ever.It includes SunBurn's new engine-centric design, component system, new and more streamlined editor, terrain system, volume lights, 2D rendering, avatar rendering, and much, much more.And like all </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/2901274829754976591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=2901274829754976591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2901274829754976591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2901274829754976591'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2010/06/we-are-very-excited-to-announce-sunburn.html' title=''/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-6279573050045427861</id><published>2010-02-11T17:04:00.003-05:00</published><updated>2010-02-11T17:16:01.097-05:00</updated><title type='text'>GameFest - Awesome SunBurn Demo!</title><summary type='text'>This year for GameFest we put together an awesome demo showing the latest SunBurn Engine 1.3 features including; Xbox LIVE avatar integration, avatar lighting and shadows, and several upcoming unannounced features.Check out the awesomeness, and see what SunBurn Engine 1.3 can do in your projects (requires flash 10):Follow us at GameFest for more details!</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/6279573050045427861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=6279573050045427861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/6279573050045427861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/6279573050045427861'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2010/02/gamefest-awesome-sunburn-demo.html' title='GameFest - Awesome SunBurn Demo!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-2387655227970318997</id><published>2009-10-19T20:42:00.004-05:00</published><updated>2009-10-19T20:57:13.387-05:00</updated><title type='text'>SunBurn - Latest Updates, Examples, and More</title><summary type='text'>Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements, an updated instancing example, tutorials on ambient occlusion mapping, and sneak-peeks at some of the future examples we're working on. Ambient Occlusion Mapping Tutorial Our lead artist, Alex "Turbosmooth Operator", posted an excellent article on applying high quality ambient occlusion </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/2387655227970318997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=2387655227970318997' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2387655227970318997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2387655227970318997'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2009/10/sunburn-latest-updates-examples-and.html' title='SunBurn - Latest Updates, Examples, and More'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i37.tinypic.com/nldjlt_th.gif' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-2281728229632407339</id><published>2009-08-25T04:20:00.005-05:00</published><updated>2009-08-25T05:12:25.938-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SunBurn'/><category scheme='http://www.blogger.com/atom/ns#' term='XNA'/><category scheme='http://www.blogger.com/atom/ns#' term='engine'/><title type='text'>SunBurn Joins Microsoft XNA Partner Program</title><summary type='text'>It feels good to say it:Synapse Gaming is proud to announce we are joining the Microsoft XNA Game Studio Partner Program, giving us the opportunity to work even more closely with the XNA Community.Along with helping to support and grow the XNA Community, we are kick-starting the next level of XNA game development by offering special pricing on our SunBurn Engine to XNA Creator Club Premium </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/2281728229632407339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=2281728229632407339' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2281728229632407339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2281728229632407339'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2009/08/sunburn-joins-microsoft-xna-partner.html' title='SunBurn Joins Microsoft XNA Partner Program'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-2185660764134136898</id><published>2009-03-12T16:16:00.006-05:00</published><updated>2009-03-12T16:49:51.754-05:00</updated><title type='text'>SunBurn: a great launch, videos, and more</title><summary type='text'>Wow – it's already been three weeks since we launched SunBurn, where did the time go?  ... into cool new updates and videos, that's where! The past two weeks were amazing – the launch went very well, SunBurn is doing excellent, the community is growing, and we received great feedback from the community on how to make buying SunBurn even easier.  SunBurn Videos We received a lot of requests from </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/2185660764134136898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=2185660764134136898' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2185660764134136898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/2185660764134136898'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2009/03/sunburn-great-launch-videos-and-more.html' title='SunBurn: a great launch, videos, and more'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-5317666206893512858</id><published>2009-01-27T23:03:00.001-05:00</published><updated>2009-01-27T23:04:43.461-05:00</updated><title type='text'>SunBurn Ready to Launch!</title><summary type='text'>With over two years of research and development and a year of focused peer feedback, SunBurn – Synapse Gaming's latest generation of lighting and rendering technology – is getting ready to launch.What's SunBurn?SunBurn is a feature-rich and flexible lighting and rendering engine that enhances the look and visual style of practically any game or product using XNA Game Studio, making it standout to</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/5317666206893512858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=5317666206893512858' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/5317666206893512858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/5317666206893512858'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2009/01/sunburn-ready-to-launch.html' title='SunBurn Ready to Launch!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-5753099337563242575</id><published>2008-09-04T22:18:00.023-05:00</published><updated>2008-09-05T17:03:44.104-05:00</updated><title type='text'>SunBurn Sneak-Peek (Part 1)</title><summary type='text'>As we near the launch of SunBurn, our latest generation of lighting and rendering products, I think it's time for a sneak-peek into some of SunBurn's features, tools, and design.What is SunBurn?SunBurn is our (Synapse Gaming's) latest lineup of lighting and rendering products – and follows our very successful Torque Lighting Kit, which now ships with nearly the entire family of Torque game </summary><link rel='related' href='http://www.synapsegaming.com/' title='SunBurn Sneak-Peek (Part 1)'/><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/5753099337563242575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=5753099337563242575' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/5753099337563242575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/5753099337563242575'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2008/09/sunburn-sneak-peek-part-1.html' title='SunBurn Sneak-Peek (Part 1)'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qzyYrnHHrkQ/SMColqgS_8I/AAAAAAAAAi4/6DJjW6OZxAc/s72-c/PowerStationDemo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-4018655465986508149</id><published>2008-02-12T13:14:00.001-05:00</published><updated>2008-12-23T18:11:02.525-05:00</updated><title type='text'>"SunBurn" Beta and Write-up on Ziggyware</title><summary type='text'>SunBurn Lighting System and BetaThis weekend we announced our latest lighting and material engine, codenamed "SunBurn", for Microsoft's XNA Game Studio.  SunBurn provides XNA developers with highly flexible unified dynamic lighting, shadowing, and material systems.SunBurn is the culmination of years of architectural design aimed at creating lighting and material systems that are as easy to </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/4018655465986508149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=4018655465986508149' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/4018655465986508149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/4018655465986508149'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2008/02/sunburn-beta-and-write-up-on-ziggyware.html' title='&quot;SunBurn&quot; Beta and Write-up on Ziggyware'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-6308896598248682666</id><published>2007-04-24T02:11:00.001-05:00</published><updated>2007-04-24T02:18:16.356-05:00</updated><title type='text'>Constructor and Torque - Mapping in Style</title><summary type='text'>Well the big news this month is the release of Constructor, the interior BSP-style editor based on and designed for the Torque family of game engines (and compatible with any engine that supports map files).Constructor was released for free to help make the Torque art pipeline even more complete, and to make sure the latest Torque interior features, like static meshes, smooth shading, and TGE </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/6308896598248682666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=6308896598248682666' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/6308896598248682666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/6308896598248682666'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2007/04/constructor-and-torque-mapping-in-style.html' title='Constructor and Torque - Mapping in Style'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-117305534797559763</id><published>2007-03-04T19:40:00.001-05:00</published><updated>2008-12-23T17:44:20.194-05:00</updated><title type='text'>GDC, Growing support team, and more</title><summary type='text'>It's been a while since my last blog.  An update on how things are going at Synapse Gaming is long overdue.  It's a safe bet that when my blogs slow down I'm deep in the latest of Synapse Gaming's products and projects, and past few months were no exception.GDC 2007I'm representing Synapse Gaming at GDC again this year.  I'll be around to meet up with existing partners, publishers, clients and </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/117305534797559763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=117305534797559763' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/117305534797559763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/117305534797559763'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2007/03/gdc-growing-support-team-and-more.html' title='GDC, Growing support team, and more'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-116561111982434121</id><published>2006-12-08T14:36:00.000-05:00</published><updated>2006-12-08T15:51:59.893-05:00</updated><title type='text'>The Great Games... Experiment?</title><summary type='text'>I joined the Great Games Experiment (GGE) this week and have to say I'm extremely impressed.  The site seems focused on sharing game betas and demos for feedback and constructive criticism.  And provides just the right amount of discussion and ranking of retail and home brewed titles to promote the social networking aspect of the site – hey, everyone wants to meet people with similar interests.  </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/116561111982434121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=116561111982434121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/116561111982434121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/116561111982434121'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/12/great-games-experiment.html' title='The Great Games... Experiment?'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-116256727399111605</id><published>2006-11-03T10:15:00.000-05:00</published><updated>2006-11-22T15:05:08.840-05:00</updated><title type='text'>The End of an Era</title><summary type='text'>Three years after the concept was originally discussed and two and a half years after its initial release, the Torque Lighting Kit (TLK) has completed its life-cycle.With last week's release of TGE 1.5 and today's release of TLK 1.4.2 (the final release, not including any necessary maintenance releases), TLK is no longer available (though it's still supported).Leading the Pack (er... rather the </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/116256727399111605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=116256727399111605' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/116256727399111605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/116256727399111605'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/11/end-of-era.html' title='The End of an Era'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115916042000818787</id><published>2006-09-24T23:58:00.001-05:00</published><updated>2008-12-23T17:45:36.421-05:00</updated><title type='text'>TDN Growing and TSE Evolving</title><summary type='text'>Well it's only two weeks since the Torque Lighting System TDN section went live and already it has grown into 20 some articles and received over 1500 unique hits on the main page.The TDN section covers Torque Lighting System features, customizations, performance tuning, and optimizations.  The articles are broken down into product specific groups (TSE, TGE 1.5, TLK, ...) to make finding </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115916042000818787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115916042000818787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115916042000818787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115916042000818787'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/09/tdn-growing-and-tse-evolving.html' title='TDN Growing and TSE Evolving'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115809599058215986</id><published>2006-09-12T16:14:00.000-05:00</published><updated>2006-09-12T16:19:50.596-05:00</updated><title type='text'>Synapse Gaming Lighting System Used in Torque Game Engine 1.5!</title><summary type='text'>GarageGames and Synapse Gaming are excited to announce Synapse Gaming's Torque Lighting System (the Torque Lighting Kit) is integrated into the upcoming Torque Game Engine 1.5.Torque Game Engine 1.5 will include all of TLK's advanced lighting and rendering, and offer all of the same key features and tools TLK owners are accustomed to, and several new features including improved dynamic lighting </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115809599058215986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115809599058215986' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115809599058215986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115809599058215986'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/09/synapse-gaming-lighting-system-used-in.html' title='Synapse Gaming Lighting System Used in Torque Game Engine 1.5!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115762047857014770</id><published>2006-09-07T04:11:00.000-05:00</published><updated>2006-09-07T04:20:29.126-05:00</updated><title type='text'>TSE Milestone 4 and Lighting System TDN Section Go Live</title><summary type='text'>Both the competed TSE milestone 4 and the TSE Lighting System TDN section were released today to the TSE community.It'll be interesting to see what the community does with this latest TSE drop - there are a ton of new features to work with like dynamic and static lighting and shadows, HDR/DRL with Bloom and Tone Mapping, cinematic lighting filters, high performance relighting tools, and much, </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115762047857014770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115762047857014770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115762047857014770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115762047857014770'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/09/tse-milestone-4-and-lighting-system.html' title='TSE Milestone 4 and Lighting System TDN Section Go Live'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115710923386092028</id><published>2006-09-01T06:11:00.000-05:00</published><updated>2006-09-01T06:13:53.873-05:00</updated><title type='text'>Torque Lighting System TDN Section</title><summary type='text'>The Torque Lighting System TDN section just hit private beta (check the TLK forums for details), and I'm rather excited to see it in the wild.The related TDN articles were ported directly from the TLK Modeler's Guide and updated to reflect the differences between the TLK and TSE versions on the lighting system.  There are also a number of articles covering product specific features.The TSE </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115710923386092028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115710923386092028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115710923386092028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115710923386092028'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/09/torque-lighting-system-tdn-section.html' title='Torque Lighting System TDN Section'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115703132457585942</id><published>2006-08-31T08:26:00.000-05:00</published><updated>2006-08-31T08:35:24.596-05:00</updated><title type='text'>Moving Forward and Looking Back</title><summary type='text'>Ahh, it feels good to have the TSE lighting system more or less ready for MS4 and at the point where other projects can take center-stage.  It feels odd to think of TSE's lighting system as only one of the major projects we have in development and in the works.  But it's been an exceptional year, and from the sound of it next year will be even better.While working on our latest creation I decided</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115703132457585942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115703132457585942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115703132457585942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115703132457585942'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/08/moving-forward-and-looking-back.html' title='Moving Forward and Looking Back'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115579729790955354</id><published>2006-08-17T01:38:00.001-05:00</published><updated>2008-12-23T17:48:44.930-05:00</updated><title type='text'>Synapse Gaming's Lighting System used in the Torque Shader Engine!</title><summary type='text'>GarageGames and Synapse Gaming are excited to announce Synapse Gaming's Lighting System (the Torque Lighting Kit) is integrated into the Torque Shader Engine. Starting with milestone 4, TSE will include all of TLK's advanced lighting and rendering, and offer all of the same key features and tools TLK owners are accustomed to, with the added advantage of HDR, TSE's fully integrated shaders, and </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115579729790955354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115579729790955354' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115579729790955354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115579729790955354'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/08/synapse-gamings-lighting-system-used.html' title='Synapse Gaming&apos;s Lighting System used in the Torque Shader Engine!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115481577606604178</id><published>2006-08-05T17:08:00.000-05:00</published><updated>2006-08-05T17:12:03.943-05:00</updated><title type='text'>The Year Long Cycle and IGC</title><summary type='text'>A number of projects that came out of last year's biz-dev cycle are now coming together, interestingly enough, at the same time – hey it's IGC season.  In fact some of the projects will celebrate their one year anniversary since inception with a release party (what better way? :).Others, like Constructor, have just passed the one year development mark (since Synapse Gaming's involvement), and are</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115481577606604178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115481577606604178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115481577606604178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115481577606604178'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/08/year-long-cycle-and-igc.html' title='The Year Long Cycle and IGC'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115299788491700758</id><published>2006-07-15T15:59:00.001-05:00</published><updated>2008-12-23T17:52:30.370-05:00</updated><title type='text'>GI10H - Extreme Kork Paintball!</title><summary type='text'>My GID team and I (two brothers Alex and Ross) were bored waiting for the next GID, so we got together for a mini-GID or GI10H - a game-in-10-hours.  This time around we made the theme "paintball", and our game features everyone's favorite orc; Kork.Our GID rules were simple:-Start with a stock Torque Lighting Kit (TLK)-No code changes allowed other than applying paint to DTS objects-Ross and I </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115299788491700758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115299788491700758' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115299788491700758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115299788491700758'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/07/gi10h-extreme-kork-paintball.html' title='GI10H - Extreme Kork Paintball!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-115252345704844307</id><published>2006-07-10T04:19:00.000-05:00</published><updated>2006-07-10T04:45:42.413-05:00</updated><title type='text'>Latest Batch of TLK Resources Available</title><summary type='text'>A new group of Torque resources were just approved on the GarageGames site including a bunch of new TLK resources.Torque Lighting Kit - Scene Exposure and Filter ControlProvided by Synapse Gaming this resource allows exposure/gamma control over any area of the Torque window.  The gamma can be controlled by both floating point value and texture overlay, which is stretched over the gamma controlled</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/115252345704844307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=115252345704844307' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115252345704844307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/115252345704844307'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/07/latest-batch-of-tlk-resources.html' title='Latest Batch of TLK Resources Available'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114974084793559519</id><published>2006-06-07T23:24:00.001-05:00</published><updated>2008-12-23T18:12:21.223-05:00</updated><title type='text'>Synapse Gaming Site Update</title><summary type='text'>Ahhh... I made a final pass on the Synapse Gaming site this week – doing a bit of needed reorganization and a few copy/bug fixes.Along with reorganizing the menu flow, adding support for Safari, and a more consistent layout across browsers, I resolved an issue with browsers applying old cached stylesheets to the site.The Torque Lighting Kit page was also updated with downloads to the TLK Shaman </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114974084793559519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114974084793559519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114974084793559519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114974084793559519'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/06/synapse-gaming-site-update.html' title='Synapse Gaming Site Update'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114655657680359127</id><published>2006-05-02T02:50:00.000-05:00</published><updated>2006-05-11T17:52:22.110-05:00</updated><title type='text'>Wow it's been a month</title><summary type='text'>Wow it's been a month since I last posted – I can't believe how the time flies.  We've been so insanely busy here it feels like GDC was only last week.April is always a killer month (killer bad, not killer good), with taxes, both my wife's birthday and mine, and what seems like an unusual number of new products and contracts that always flood in around this time.  To complicate the mix I attended</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114655657680359127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114655657680359127' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114655657680359127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114655657680359127'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/05/wow-its-been-month.html' title='Wow it&apos;s been a month'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114300967750134075</id><published>2006-03-22T01:40:00.000-05:00</published><updated>2006-03-23T17:10:52.376-05:00</updated><title type='text'>Synapse Gaming Site Update and GDC</title><summary type='text'>Well, tomorrow morning I head off to GDC, and with only two hours before I need to wake up it looks like I'll be sleeping on the plane.  I probably should have gone to bed early - I can never sleep when I know I have to get up soon, but we had a major site update that was, more or less, finished up only an hour ago.  Generally I wouldn't rush this sort of thing through, but, heading off to GDC, </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114300967750134075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114300967750134075' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114300967750134075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114300967750134075'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/03/synapse-gaming-site-update-and-gdc.html' title='Synapse Gaming Site Update and GDC'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114200958920066504</id><published>2006-03-10T11:48:00.001-05:00</published><updated>2008-12-23T17:55:06.289-05:00</updated><title type='text'>TLK Shaman Demo Public Soft Launch</title><summary type='text'>After a week of testing and feedback from the Torque Lighting Kit community, the TLK Shaman Demo is ready for its public debut. Initially we're soft launching the demo here, and if all goes well it will be ready for a full public release shortly.The demo, which was produced by Synapse Gaming and features TLK technology, also features artwork by Christophe Canon and music by Ajari Wilson. It shows</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114200958920066504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114200958920066504' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114200958920066504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114200958920066504'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/03/tlk-shaman-demo-public-soft-launch.html' title='TLK Shaman Demo Public Soft Launch'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114185544837921494</id><published>2006-03-08T17:02:00.000-05:00</published><updated>2006-03-08T17:15:14.030-05:00</updated><title type='text'>Awesome New TLK Resources Available!</title><summary type='text'>Synapse Gaming is always working with community members to help with TLK based resources. This week we released two new resources; a Dynamic Range Lighting and Bloom resource created by Jeff Raab and Alex Scarborough, and an updated GuiObjectView for TLK.Jeff and Alex's resource supports Dynamic Range Lighting (which adjusts the screen exposure based on scene lighting), Bloom, and Tone Mapping - </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114185544837921494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114185544837921494' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114185544837921494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114185544837921494'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/03/awesome-new-tlk-resources-available.html' title='Awesome New TLK Resources Available!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114141183660493955</id><published>2006-03-03T13:48:00.001-05:00</published><updated>2008-12-23T17:55:43.945-05:00</updated><title type='text'>TLK Shaman Demo Sneak Peek/Soft Launch!</title><summary type='text'>Oh ya, the TLK Shaman demo sneak preview just launched in the TLK private forums.  The demo, which was produced by Synapse Gaming and features TLK technology, also features artwork by Christophe Canon and music by Ajari Wilson.  Now it's only a matter of time before the public release... :)-John</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114141183660493955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114141183660493955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114141183660493955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114141183660493955'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/03/tlk-shaman-demo-sneak-peeksoft-launch.html' title='TLK Shaman Demo Sneak Peek/Soft Launch!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114122602424504098</id><published>2006-03-01T10:11:00.001-05:00</published><updated>2008-12-23T17:56:16.182-05:00</updated><title type='text'>TLK Shaman Demo Nearing Completion</title><summary type='text'>During these past two weeks I had time to finish up work to the TLK Shaman demo, and I'm hoping we'll release it very soon. Unfortunately due to time constraints the Shaman demo hadn't changed much since IGC, but over the past two weeks I've made up for that.The demo, which was produced by Synapse Gaming and features its technology, also features artwork by Christophe Canon and music by Ajari </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114122602424504098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114122602424504098' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114122602424504098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114122602424504098'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/03/tlk-shaman-demo-nearing-completion.html' title='TLK Shaman Demo Nearing Completion'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114084737248733446</id><published>2006-02-25T01:00:00.000-05:00</published><updated>2006-02-25T01:04:25.293-05:00</updated><title type='text'>Free Radiant May Have Some Substance To It</title><summary type='text'>Interestingly enough the recent claims that Radiant is free for any use may actually be accurate. Originally disregarding this as yet another wild claim (of which there have be many over the years, regarding both Radiant and Hammer), I was rather surprised to see that it had more substance than I originally thought.I'll reserve judgment though, as some things about the license still bother me. </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114084737248733446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114084737248733446' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114084737248733446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114084737248733446'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/02/free-radiant-may-have-some-substance.html' title='Free Radiant May Have Some Substance To It'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-114077765716561305</id><published>2006-02-24T05:34:00.000-05:00</published><updated>2006-02-25T07:55:36.786-05:00</updated><title type='text'>The Obligatory Bi-monthly "Is Radiant Free" Thread Started-up Again Today</title><summary type='text'>Yes, it's started again - the obligatory bi-monthly "Is Radiant Free" thread kicked-off today.  Once again the GPL license is being used as a blanket of protection against what seems to be a commercial tool."But it's GLP'ed!"To the surprise of many GPL is not a license for providing free software - it's a license designed to keep the software's source code open and available (hence open source).</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/114077765716561305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=114077765716561305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114077765716561305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/114077765716561305'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/02/obligatory-bi-monthly-is-radiant-free.html' title='The Obligatory Bi-monthly &quot;Is Radiant Free&quot; Thread Started-up Again Today'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113946403521142693</id><published>2006-02-09T00:41:00.001-05:00</published><updated>2008-12-23T17:57:43.392-05:00</updated><title type='text'>Torque Lighting Kit 1.4 silent release - Oh so awesome :)</title><summary type='text'>It's been a month since the Torque Lighting Kit's 1.4 silent release, and it's definitely time to start letting the rest of the GarageGames community in on the release.  The response to TLK 1.4 was overwhelming; once again TLK takes Torque to a whole new level!Whats in the latest TLK?More than even I could imagine.  Among the usual tweaks and enhancements TLK received a massive upgrade, including</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113946403521142693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113946403521142693' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113946403521142693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113946403521142693'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/02/torque-lighting-kit-14-silent-release.html' title='Torque Lighting Kit 1.4 silent release - Oh so awesome :)'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113832385062767405</id><published>2006-01-26T19:57:00.001-05:00</published><updated>2008-12-23T17:59:08.375-05:00</updated><title type='text'>Compatibility with non-Torque game engines</title><summary type='text'>I recently received a few inquiries into using Synapse Gaming's Lighting System (featured in the Torque Lighting Kit) in game engines other than Torque. Though the Torque Lighting Kit is not compatible with other engines, its core (the Synapse Gaming Lighting System) is.As you can imagine we keep internal builds of all Synapse Gaming technology in several engines and on several platforms. And </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113832385062767405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113832385062767405' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113832385062767405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113832385062767405'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/01/compatibility-with-non-torque-game.html' title='Compatibility with non-Torque game engines'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113789557252023700</id><published>2006-01-21T21:05:00.000-05:00</published><updated>2006-01-21T21:06:20.096-05:00</updated><title type='text'>How do you spell efficiency?</title><summary type='text'>As Synapse Gaming grows, its business tools need to grow with it. The most recent incarnation of our tools include a home-brewed Customer Relation Management, Project Management, Issue Tracking, and Sale and Accounting system.Dissatisfied with the business software currently available, either by lack of features, workflow, or price, I decided to invest a little R&amp;D into researching the ideal </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113789557252023700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113789557252023700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113789557252023700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113789557252023700'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/01/how-do-you-spell-efficiency.html' title='How do you spell efficiency?'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113785234913126035</id><published>2006-01-21T09:02:00.000-05:00</published><updated>2006-01-21T09:05:49.146-05:00</updated><title type='text'>Growth and Adaptation</title><summary type='text'>It's not surprising that growth, especially in a company, requires a little adaptation, and it's always interesting to see how people, processes, and the company itself matures and adapts to fill out the business' roles.  In my experience, with the right planning, growth is also relatively painless.Synapse Gaming's growth over the past year has been amazing to say the least.  In that time Synapse</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113785234913126035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113785234913126035' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113785234913126035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113785234913126035'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/01/growth-and-adaptation.html' title='Growth and Adaptation'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113741284218322832</id><published>2006-01-16T06:53:00.000-05:00</published><updated>2006-01-16T16:26:13.976-05:00</updated><title type='text'>Torque Lighting Kit 1.4 is out!</title><summary type='text'>Technically TLK 1.4 has been out for a week, but we decided to go with a quiet soft-launch, only drawing in existing TLK users.The response was overwhelming; TLK once again took Torque to a whole new level.  For those who didn't make it to IGC their first glimpse of the latest TLK was while running it on their PC.  Now thats a great feeling, no waiting, just instant gratification.  I enjoy </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113741284218322832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113741284218322832' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113741284218322832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113741284218322832'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/01/torque-lighting-kit-14-is-out.html' title='Torque Lighting Kit 1.4 is out!'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113731538821544436</id><published>2006-01-15T03:54:00.000-05:00</published><updated>2006-01-15T03:56:28.216-05:00</updated><title type='text'>The Red Green Show's Last Season</title><summary type='text'>Well it looks like the Red Green show finished filming its fifteenth and final season.  Fifteen seasons is impressive for any show, let alone a show as quirky and unusual as the Red Green show.  Looking back I'm amazed at how fresh and funny the show has remained over the years.  I'm also continually amazed at the number of well-know actors that popped-up in the show - some frequently enough to </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113731538821544436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113731538821544436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113731538821544436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113731538821544436'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2006/01/red-green-shows-last-season.html' title='The Red Green Show&apos;s Last Season'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113317142343293075</id><published>2005-11-28T04:48:00.000-05:00</published><updated>2005-11-28T04:50:23.723-05:00</updated><title type='text'>Ahhh... much needed server maintenance</title><summary type='text'>Well the next few weeks are looking very busy, so not surprisingly I ran low on partition space on the primary cvs server.  I'd say that it seems like these things always happen when I'm busy, but in reality I've been watching the partitions slowly fill up over the past few months.Up until now I haven't had the downtime to poke around with the server, but after taking an extended weekend for the </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113317142343293075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113317142343293075' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113317142343293075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113317142343293075'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/ahhh-much-needed-server-maintenance.html' title='Ahhh... much needed server maintenance'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113264001271642024</id><published>2005-11-22T01:10:00.000-05:00</published><updated>2005-11-22T01:17:06.136-05:00</updated><title type='text'>Kitchen continued...</title><summary type='text'>Well among all of the other things going on this week I managed to sneak in a few hours of work on the kitchen today. I'm still working on a combination of the accent and ambient lighting - so far I've dropped a few recessed lights into the ceiling to add accents onto the cabinets and to add some fill lighting into the corners of the kitchen.Unfortunately the down-lights are being overpowered by </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113264001271642024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113264001271642024' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113264001271642024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113264001271642024'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/kitchen-continued.html' title='Kitchen continued...'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113203998540518386</id><published>2005-11-15T02:28:00.000-05:00</published><updated>2005-11-15T10:44:57.716-05:00</updated><title type='text'>Ahhh.... no more fluorescent lighting</title><summary type='text'>Well after a disappointing weekend working on the kitchen I managed to come up with a solid foundation lighting layer, and already the chosen color scheme looks better - I can't wait to start painting. :)For a point of reference the kitchen looked like this (excuse the mess):Though acceptable it did have a very "fluorescent Grandma" theme, and frankly made finding and matching paint colors </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113203998540518386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113203998540518386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113203998540518386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113203998540518386'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/ahhh-no-more-fluorescent-lighting.html' title='Ahhh.... no more fluorescent lighting'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113189666375867777</id><published>2005-11-13T10:40:00.000-05:00</published><updated>2005-11-13T10:47:38.843-05:00</updated><title type='text'>Started forcing myself to take the weekends off</title><summary type='text'>Recently I started forcing myself to take the weekends off. This isn't as easy as it seems. As a full time indie my office, and therefore my work, is only a flight of steps away. Obviously this makes commuting terribly convenient, however it also makes it far too easy to just swing by for a few lines of code, to check the email, or to read what's going on in the community.Lately I've become moody</summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113189666375867777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113189666375867777' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113189666375867777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113189666375867777'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/started-forcing-myself-to-take.html' title='Started forcing myself to take the weekends off'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113152968551239234</id><published>2005-11-09T04:26:00.000-05:00</published><updated>2005-11-09T18:39:09.496-05:00</updated><title type='text'>No matter how hard you try there's always someone...</title><summary type='text'>Not surprisingly there was a vocal minority (actually one guy – there's always one) apparently outraged by our work on Constructor – how dare we create a solid tool for the community. People like that really have no idea what goes into shipping a product. Two years of fighting with half-baked and poorly designed 3rd party products practically forced us into making Constructor, but apparently </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113152968551239234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113152968551239234' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113152968551239234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113152968551239234'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/no-matter-how-hard-you-try-theres.html' title='No matter how hard you try there&apos;s always someone...'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113146733548595103</id><published>2005-11-08T10:57:00.000-05:00</published><updated>2005-11-08T11:28:55.503-05:00</updated><title type='text'>Cool new info on Constructor released today</title><summary type='text'>Today Matt Fairfax of GarageGames posted a blog that gives a glimpse into our team's work on Constructor, Torque's next-generation interior editor (CSG editor like Hammer).  Constructor is set to light the indie gaming world on fire as the only easy to use, cross-platform, interior editor that's priced for the indie budget.The core Constructor development team reads like a who's, who's of the </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113146733548595103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113146733548595103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113146733548595103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113146733548595103'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/cool-new-info-on-constructor-released.html' title='Cool new info on Constructor released today'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18670008.post-113119281305832520</id><published>2005-11-05T06:55:00.001-05:00</published><updated>2008-12-23T18:00:13.770-05:00</updated><title type='text'>Finally found time to start a blog</title><summary type='text'>Now that I've entered the euphoria of post IGC development (ie: relaxed schedule and reasonable development plans) I decided to finally create a personal blog as a home for all of my rants, stories, and technology development info.This year's IGC was amazing - XBox 360 stories aside, I managed to ramp up five solid demos and a ton of new technology for Synapse Gaming's flagship product: the </summary><link rel='replies' type='application/atom+xml' href='http://bleedingedgeindie.blogspot.com/feeds/113119281305832520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18670008&amp;postID=113119281305832520' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113119281305832520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18670008/posts/default/113119281305832520'/><link rel='alternate' type='text/html' href='http://bleedingedgeindie.blogspot.com/2005/11/finally-found-time-to-start-blog.html' title='Finally found time to start a blog'/><author><name>John Kabus</name><uri>http://www.blogger.com/profile/07702817807061372110</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qzyYrnHHrkQ/SkY9mFwfatI/AAAAAAAAAyM/02BJ0XgDKg4/s1600-R/avatarpic-l.png'/></author><thr:total>0</thr:total></entry></feed>
